# tile A studio for designing square tiles. A tile is staged from one of five groups - general, fractal, magic, special, mosaic - with sources drawn from the classic designs or a six-code catalog of base-2 patterns, and every knob snaps to the nearest legal combination so the tile always builds. Rolls and paint jobs are seeded, so a design you liked can be rolled again exactly. ## Using - **roll** dices a fresh tile within the current catalog, parity, and budget; **paint** dices a coating and **strip** takes it off. - *budget* caps tiles at 16, 32, or 64 cells across; *parity* keeps their numbers even, odd, or both. - Paint is staged by *edition*, *scheme*, *target*, and *primary* ink. - Fractal tiles preview a thumbnail for every level the budget allows. - The library starts with carpet, net, htree, and vtree; **save** shelves up to 12 tiles, **name** and **drop** edit them, and duplicates are refused.