# six Three-dimensional fractal tilings flattened onto a hexagonal grid. A cube grows from one of six designs - carpet, net, xtree, ytree, ztree, void - and is drawn as triangulated hex tiles in one of three ways: an isometric stack of shaded blocks, the cube's three outer faces, or a diagonal slice straight through the middle. ## Dials - Page forward and back through the six designs. - *number* sets 3, 5, 7, or 9 cells per side and *level* how deep the rule recurses; the cube is capped at 16 cells across. - *view* picks iso, pro, or cut. - In iso the top faces take the *fill* color and the left and right faces are darkened steps of it; any named color works. - A census counts the grid, the filled cells, and the void.